DS Tutorials: Pathetic Pablo Bros

March 27th, 2010 Leave a comment Go to comments

Pathetic Pablo Bros was originally wrote on the ZX Spectrum by Steve Anderson and provided in Your Sinclair over a 3 month period as a basic type in listing, and on the tape for the magazine the next month.

The premise of the series in the magazine was to introduce games coding to spectrum users, and that idea is going to be used in this series of articles as well. Starting out with a straight (or as close as a straight) conversion of the ZX BASIC software code into C for the DS using the devkitARM Toolchain provided by devkitPro and then expanding into something more resembling a modern game, with large scrolling maps, sprites, and SOUND (unless I cop out and follow the spectrum version and just use BEEP .5,60 when collecting coins).

The code that I will be writing will be 100% pure libnds, and I’ll only use the new API when I need to, there will be some areas of code that is very wrong and should not be done at all (global variables, monolithic coding style) but these will be removed in later lessons (I hope).

The Lessons

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